Multiplayer game changes:
- Fixed crashes connected with memory allocation.
- Fixed crashes upon disconnecting of the client, who didn’t have the map used on the server (when using a game MOD).
- Added
uptime parameter to the dedicated server info, indicating the time of
uninterrupted server functioning in days, minutes and seconds. - Fixed crash connected with the shooting from the grenade launcher.
- Fixed crash connected with dropped/eaten item.
- Fixed crash connected with starting new game (for example, upon map changing).
- Fixed
crash connected with joining to the server upon map changing (the
client respawned on the old map, while the other players already
switched to the new). - Fixed bug with killing the players when too many players appeared on the base when the round started.
- Fixed bug with killing the player when throwing a grenade.
- Fixed bug with player’s invisibility when putting armor on.
- Fixed bug with entering invalid commands in console.
Multiplayer game additions:
- Added BattleEye option (Anti-Cheat system: http://www.battleye.com)" rel="nofollow" target="_blank" class="external
– Protects network packages and the server;
– Used only with the Internet server;
– Added servers filter to the "Network game; Server" and "Network options" menus;
– Uses automatic Internet updates.