Una patch per Race Driver: GRID

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Network – general

•    Race to race lobby timer is now 15 seconds
•    A timer has been added showing how long the session has been up
and running is shown on the tickertape after joining a session.
•    Changes to what is displayed in lobby when a player has kick votes.
o    The player who has been voted for can see this fact and the number of votes they have received.
o    Players who have voted to kick someone can see who they voted for but cannot see the number of votes.
o    Players who have not voted do not see anything.
•    Added ability to get the next page of sessions in private session results (PC and PS3)
•    Banned sessions no longer appear in private session list.
•    Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.
•    Added ability to change collision types in all sessions (not enabled in Demolition Derby).
o    Forward Only (this is the normal behaviour for Ranked/Unranked)
o    On (Collisions are always on)
o    Off (Always off).
•    Numerous anti griefing checks to turn off collisions when players are griefing.
•    Fix for distance shown in distance online stat.
•    A warning message is now shown the first time you enter system link.
•    In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.
•    When a player retires or terminally damages in race, a message
telling all players of this fact is sent to the chat system so
displayed in the overlay in game.
•    Cars become semi-transparent when collisions are turned off due to griefing.
•    Improvements to prediction system to reduce effects of lag when players are close by
•    Fix for occasional excessive smoke coming from other players in network mode
•    Fix for exploit where a player could upload an incorrect lap time
•    PS3 & PC – fix for a problem where private sessions would not
show up in search unless you searched for public sessions first

Game – general

•    Xbox 360 achievement fix.
•    Several optimisations and performance improvements.
•    It is now possible to look left and right while in bonnet camera.
•    Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)
•    Fix for cars very occasionally flying into the air when hitting kerbs.
•    Fixes for custom action maps
•    Track rendering optimisations.
•    Brown screen problem no longer awards achievements or causes glowing white cars.
•    Fix for airborne achievement – now awarded even if car flips upside down during jump
•    Fixed frame rate stalls and stuttering on Xbox 360.

PC Specific Changes

General
•    Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.
•    Adding ability to use H-pattern shifter in custom configuration by
allowing configuration of gears 1 to 6 and reverse. Same for boost.
•    Fix for missing Force feedback on Vista.
•    Added the ability to override the controller type, so that if the
game fails to auto-detect it, users can specify it themselves.
o    Symptoms of the game failing to detect the appropriate controller type are:
?    On a pad, handling is too twitchy, appears to steer “lock-to-lock”.
?    On a wheel, the input lags and the linearity slider doesn’t appear to have an effect.
o    To override controller type, find the hardware_settings_config.xml
that is generated when the game is run (should be in My
DocumentsCodemastersGRIDhardwaresettings) and change the line that
reads <input device_type="auto" /> to either <input
device_type="pad” /> or <input device_type="wheel" /> as
appropriate for your controller.
•    Changing microcode optimisation level for NVIDIA 7xxx series
graphics cards to reduce a pause when using each shader for the first
time.
•    Adding support for triple head displays.
•    Graphical corruption fix when using multiple GPU’s.
•    Network chat text made less obtrusive.
•    Numerous on-going compatibility fixes.
•    Improvements to shadows for certain resolutions/aspect ratios.
•    Profiles are now flushed to disk when they are written to reduce the chance of them being corrupted if the PC dies.